

Many consider our game frequently updated, some consider us slow.
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We have a reputation that seems to diverge greatly when it comes to update frequency depending on who you ask. If a blog is fairly dry they’ll sometimes only be posted on our website, but we've had this unbroken chain of ‘doids for a long time and (although when milestones have been reached we may switch to doing them every two weeks) we certainly intend to continue them for the foreseeable future. These detail what we've been up to during the week, often with sneak peeks of upcoming features, interviews and videos. We have weekly newsletters known as 'Thursdoids’ which we publish on our site and on Steam every Thursday. If you're not ready to jump in yet, then please consider us when we break out of Early Access. We hope you will join us, but if not we understand. It has grown massively over the years, and it’s been a rollercoaster, but we now find ourselves in a stable financial situation with an overall positive reaction from the Steam community. More items, crafting recipes, weapons and gameplay systems.“Project Zomboid is a much more ambitious game than we could ever have hoped to fund ourselves.
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Full wilderness survival systems, animals and hunting for food. Constant expansion of the countryside and cities around Muldraugh and West Point.
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In-depth and varied NPC encounters driven in a persistent world, powered by a metagame system that turns each play-through into your very own zombie survival movie with emergent narrative gameplay. The return of our PZ Stories mode that also serves as first ever tutorial actively trying to kill you at every turn. Xbox Controller Gamepad support on Windows. Full, open and powerful Lua modding support. Imaginative Challenge scenarios and instant action ‘Last Stand’ mode, on top of regular Sandbox and Survival. A ton of amazing atmospheric music tracks by the prodigy that is Zach Beever. (Unless you tell them to in the sandbox menu). Farming, trapping, fishing, carpentry, cooking, trapping, character customization, skills and perks that develop based on what you do in-game. Deal with depression, boredom, hunger, thirst and illness while trying to survive. You can even build zombie proof forts by chopping trees, sawing wood and scavenging supplies. Use tools and items to craft weapons, barricade and cook. Vast and growing map (loosely based on a real world location) for you to explore, loot and set up your fortress. Hide in the shadows, keep quiet and keep the lights off at night, or at least hang - sheets over the windows. Full line of sight system and real-time lighting, sound and visibility mechanics. Hundreds of zombies with swarm mechanics and in-depth visual and hearing systems. Online multiplayer survival with persistent player run servers. Hardcore Sandbox Zombie Survival Game with a focus on realistic survival. No help is coming – their continued survival relies on their own cunning, luck and ability to evade a relentless horde. In the towns of Muldraugh and West Point, survivors must loot houses, build defences and do their utmost to delay their inevitable death day by day. It asks one simple question – how will you die? Project Zomboid is an open-ended zombie-infested sandbox.
